![]() Your inventory resets at the start of each of the eight chapters, meaning that your options are limited to more immediately useful options, and you’re not carrying around red herrings (or rubber chickens with pulleys in the middle) for large stretches of the game. Over the course of the game’s roughly 15 hours of playtime, I only got hung up on three or four puzzles for any significant stretch. ![]() The challenging, but not out of line with old-school adventures. The puzzles are generally well-put-together, with nothing that stands out as particularly devilish. That goes double if you’ve played LucasArts adventures and triple if you’ve played the Curse of Monkey Island, from which Deponia takes no small amount of inspiration. (Failing that, you’ll try using everything on everything.) If you’ve played an adventure game before, you know what to expect. You’ll pick every object that’s not glued down and use your grasp on the world’s cartoon logic to figure out how to combine those items and use them to progress. ![]() Or to at least get as far away from it as he possibly can.ĭoomsday is, if you’ll pardon the expression, an adventure-game-ass-adventure-game. ![]() McChronicle to prevent the apocalypse that our “hero” has apparently set in motion. There are time travel shenanigans afoot, and Rufus, fresh from a time just before his original adventures, partners up with temporal expert Dr. Time travel is such a complicated mess, maaan. ![]()
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