When a Pokémon is put to sleep by Sleep Powder or Hypnosis, they can sleep for 0-6 turns, meaning that they can potentially wake up the turn they were put to sleep. This applies similarly to critical hits, where a fast user of a high critical hit rate move, such as Persian, will have a 1/512 chance to not land a critical hit. If the trapping move has 0 PP when an opposing Pokémon switches in, the PP counter will roll over to 63.īecause of the way RBY mechanics work, every move in the game with 100% accuracy apart from Swift has a 1/256 chance (or just under 0.4%) to miss. When a Pokémon switches out, the trapping sequence restarts and it uses up an extra PP. When hit by either Wrap, Fire Spin, Bind, or Clamp, your Pokémon is made incapable of moving for 2-5 turns, which means that faster trappers can keep slower Pokémon constantly trapped, assuming the move doesn't miss. Unlike later gens, where Pokémon have a Special Attack and Special Defense stat, RBY only has the Special stat, which means that moves such as Psychic and Amnesia drop and raise Special as a whole, respectively. This is also the main reason behind the Freeze Clause existing in RBY, as well as the incredibly high usage of Ice Beam and Blizzard. When a Pokémon is frozen in RBY, it will never thaw out unless the opponent uses a Fire-type move against the frozen Pokémon or uses Haze. The same also applies for opposing Pokémon with Defense or Special drops. This means that even Parasect has a 50% chance to land a critical hit when using Slash, despite being one of the slowest Pokémon in the game.Ĭritical hits also ignore your own Pokémon's boosts, meaning that even a Slowbro at +6 Special would only deal the same damage with a critical hit as it does when unboosted. High critical hit rate moves such as Slash, Razor Leaf, Crabhammer, and Karate Chop use a different formula: Critical Hit % = Base Speed * 100 / 64. In generations after RBY, critical hits always dealt 2x damage, but as of XY, all critical hits deal 1.5x damage unless the Pokémon has the ability Sniper. On average, critical hits deal around 1.95x damage at Level 100 while they only deal 1.5x damage at Level 5. Critical hits are also based off the Level of the Pokémon, which is doubled for the damage calculation. This means that Pokémon with a base Speed of 100 will have a critical hit rate of 19.5%, while the fastest Pokémon in the game, Electrode, has a whopping critical hit rate of 27.3%, and the slowest Pokémon in the game (Parasect, Slowbro, Snorlax, and Lickitung) have a measly critical hit rate of 5.86%. The formula for critical hit rates is Critical Hit % = Base Speed * 100 / 512. Critical hit rates are based on the user's base Speed stat and not a 6.25% chance. In RBY, critical hits work much differently than they do now. In this article, I will cover some of the most important mechanics and how they alone completely make RBY unique. More information about this in this link. For example, defeating Mew grants 100 Stat Exp to each stat. When you defeat a Pokémon, you will get Stat Exp in accordance with its base stats. Instead of EVs, there's Stat Exp, going from 0 to 65535. An example of this is Starmie, which hits 328 Speed at level 100 in RBY, but in generations after GSC, hits 361 Speed. Natures don't exist, which means that the highest stats of Pokémon are drastically reduced compared to those in modern Pokémon games. This means that at level 100, your Pokémon gains 2 stat points per DV. RBY also uses DVs instead of IVs, and instead of a limit of 31, DVs are limited to 15, but for every 50 levels of the Pokémon, 1 DV gives your Pokémon an extra stat point. Whether a move is physical or special depends on its type, which means that all Normal-, Ground-, Rock-, Fighting-, Poison-, Ghost-, Bug-, and Flying-type moves are physical, while all other types are special. There are also no hold items, abilities, or Team Preview. In RBY, Fairy-, Steel-, and Dark-types don't exist, so moves such as Bite are Normal-type and Pokémon in the Magnemite family are pure Electric-type. This completely changed the metagame and heavily impacted the viability of certain Pokémon, especially Rock-types. Even though the games are 20 years old now, there are still mechanics that have yet to be discovered for example, one of the most metagame-changing mechanics, the fact that secondary effects cannot affect Pokémon that share the same type as them, was only discovered last year. RBY mechanics are well known for being drastically different compared to those of later generations, and these mechanics completely define the RBY metagame that players still enjoy to this day.
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