![]() ![]() - replace iconName with the name the custom icon have in the json-file.- replace amount with the stack size of the item.- replace cols and rows with how many cols and rows the item should take up in the grid.You can use the following note-tags to change how items interact with the inventories: ClearPlayerInventory - Clears the inventory for all items, weapons, and armors.You can also write 'Player' instead of the id to open the player inventory.Į.g. OpenInventory - replace with the id of the inventory.You can use the following plugin commands: Customizable inventory size and cell size.Item drops from battles drops in a temporary (shiny) inventory on the ground.YEP_ItemCore (However it does not use the scene from YEP_ItemCore, but the individual items and item variance aspect of YEP_ItemCore is compatible with this plugin).The plugin should now be compatible with: The plugin is also made for RPGMaker MV version 1.6.1 or later. ![]() An example of the file can be downloaded) selecting equiped items using the keyboard. img/system folder (Used to highlight windows when e.g. img/system folder (See the custom icons section below to see how to generate one) data folder (See the custom icons section below to see how to generate one) Requirementsįor the plugin to work you need to have the following: You can affect the development of the plugin by reporting bugs or suggest features you would like to see being added to the plugin. It should be noted that this plugin is still in development. Like the ones you would see in Path of Exile or Diablo. Instead of having a list based inventory this plugin featues a grid based one instead. This plugin changes the way the player interacts with their inventory. ![]()
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